Here are a couple sites that provide a compendium of traditional games with directions on how to put together what you need to play:
Latest
Recent
Custom Dice Matchup
Jump down to the custom die generator Stone Librande teaches game design in addition to being a professional game designer. He has an exercise in which he has his student create custom six-sided dice. The rules for the custom dice is each side should be numbered with an integer that is 0 or greater and […]
Graph Paper
Here’s a great site for customizing graph paper that you can download and print out. Speaking of graph paper, you might want to check out Conway’s Game of Life.
Older
Drawing the Line
I have had three careers in my life: game developer, contemporary artist, and professor of both. Being a contemporary artist comes with the knowledge that a significant portion of society is hostile to what you are creating. When people outside of the insular art world view your work, there is a good chance that they […]
Rulebooks & Game Design Documents
My Bradley University sophomore game design majors did an outstanding job in the BoardGameGeek Mint Tin Game Design Challenge. That competition involved creating a board game that can fit inside an Altoid’s tin. Among the honors received was 1st place in the Best Theme category and 2nd place in the Best Overall [Game] Design category. The […]
Presenting at IndieCade
I’ll be presenting at IndieCade later this month. I’ll be sharing the session (Board Game Design & Development) with Tim Fowler, who has designed (among other things) Paperback. I’ve been wanting to play the game, but it’s currently sold out until later this month (maybe I can get one at IndieCade?). So if you’re at the conference […]
Clint Hocking on Intentional Play
Learning Video Game Design on the Tabletop shows the reader how game AIs can be created in the form of finite state machines. For a real-world example of a finite state machine in Splinter Cell: Chaos Theory, download and Clint Hocking’s 2006 Game Developers Conference talk “Designing to Promote Intentional Play” (35MB).