This game was invented in 1970 by economic theorist Werner Güth when he was studying at the University of Münster). In the decades since, it has become a mainstay of game theory scholarship. [Read more…]
Visual Programming
Paper prototypes are a great tool, but there are some video game mechanics that simply need to run on a computer in order to be tried out. Visual programming languages can be great for creating a quick digital prototype of a twitch mechanic (or whatever else doesn’t work well in paper).
Here are a few of the more popular visual languages for games (feel free to recommend others in the comments):
- Blueprints (Unreal)
- Construct 2
- GameSalad
- Scratch
- Stencyl
Flow
You can read about games and “flow” on Game Developer. Or you might want to check out Jenova Chen’s MFA thesis on the topic.
Below is a TED talk by Mihaly Csikszentmihalyik, who pioneered the concept of “Flow.