BoingBoing criticizes it as a terrible game, but I don’t think that’s taking it on its own terms–I don’t think it was meant to be a good game, but rather a conceptual exercise. However, I can imagine a mechanic in which players better keep an eye on anything they don’t want to dissolve into something […]
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A Treasure Trove of Traditional Games
Here are a couple sites that provide a compendium of traditional games with directions on how to put together what you need to play:
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Custom Dice Matchup
Jump down to the custom die generator Stone Librande teaches game design in addition to being a professional game designer. He has an exercise in which he has his student create custom six-sided dice. The rules for the custom dice is each side should be numbered with an integer that is 0 or greater and […]
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Graph Paper
Here’s a great site for customizing graph paper that you can download and print out. Speaking of graph paper, you might want to check out Conway’s Game of Life.
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Drawing the Line
I have had three careers in my life: game developer, contemporary artist, and professor of both. Being a contemporary artist comes with the knowledge that a significant portion of society is hostile to what you are creating. When people outside of the insular art world view your work, there is a good chance that they […]
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Rulebooks & Game Design Documents
My Bradley University sophomore game design majors did an outstanding job in the BoardGameGeek Mint Tin Game Design Challenge. That competition involved creating a board game that can fit inside an Altoid’s tin. Among the honors received was 1st place in the Best Theme category and 2nd place in the Best Overall [Game] Design category. The […]
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Presenting at IndieCade
I’ll be presenting at IndieCade later this month. I’ll be sharing the session (Board Game Design & Development) with Tim Fowler, who has designed (among other things) Paperback. I’ve been wanting to play the game, but it’s currently sold out until later this month (maybe I can get one at IndieCade?). So if you’re at the conference […]