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You are here: Home / Design Advice / Clint Hocking on Intentional Play

Clint Hocking on Intentional Play

September 17, 2015 by Ethan Leave a Comment

Learning Video Game Design on the Tabletop shows the reader how game AIs can be created in the form of finite state machines.

For a real-world example of a finite state machine in Splinter Cell: Chaos Theory, download and  Clint Hocking’s 2006 Game Developers Conference talk “Designing to Promote Intentional Play” (35MB).

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Filed Under: Design Advice Tagged With: Artificial Intelligence, Programming

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