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Making Games

Game Loops

August 21, 2015 by Ethan Leave a Comment

Photo by A. Davey, (CC BY-NC-ND 2.0)

Photo by A. Davey (CC BY-NC-ND 2.0)

Tabletop games are typically structured as a series of one round after another until the game concludes. A video game’s main game loop similarly repeats over and over throughout the game in order to drive the game’s core mechanics. Many games are actually programmed using a main game loop, but even when that is not the case, it is still often useful for the game designer to use a conceptual model of a game loop.

Robert Nystrom’s Game Programming Patterns is a book that’s available in print as well as online (for free). It provides a great overview of what constitutes a game loop. Definitely recommended reading!

Balance of Power

August 13, 2015 by Ethan Leave a Comment

bop

Balance of Power (1985) is a cold-war themed geopolitical video game from the mid-1980s in which the player takes on the role of either the President of the United States or General Secretary of the Soviet Union.Balance of Power

The game was created by Chris Crawford, among whose accomplishments was founding the Game Designers Conference. The year after the game came out, Crawford published a book by the same name. Balance of Power the book provides a rare insight into the inner workings of a video game’s design, algorithms, and intent. You can read the book in its entirety (and with recent annotations that puts some of the 1980s era design constraints into context) on Crawford’s website.

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