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Making Games

Drawing the Line

February 10, 2016 by Ethan Leave a Comment

Marcel Duchamp's FountainI have had three careers in my life: game developer, contemporary artist, and professor of both. Being a contemporary artist comes with the knowledge that a significant portion of society is hostile to what you are creating. When people outside of the insular art world view your work, there is a good chance that they think “that is not art,” even if they are polite enough not to utter it.

Lately, I have been hearing similar statements in the game world; that a given interactive fiction, or a role-playing game, or a massively multiplayer game is “not a game.” Sometimes the dismissal seems motivated by a desire to protect some cherished form of game, other times it comes from a more dryly academic desire to define and categorize.

Read the rest of the essay on First Person Scholar

Flow

September 8, 2014 by Ethan Leave a Comment

You can read about games and “flow” on Game Developer. Or you might want to check out Jenova Chen’s MFA thesis on the topic.

Below is a TED talk by Mihaly Csikszentmihalyik, who pioneered the concept of “Flow.

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