• Home
  • Book
  • Games
    • All Games
    • Tabletop Games
    • Video Games
  • Articles
  • Resources
  • About

Fun Mines

Making Games

You are here: Home / Design Advice / Comparable Basis

Comparable Basis

August 21, 2015 by Ethan Leave a Comment

Learning Video Game Design on the Tabletop uses Kingdom Rush to illustrate how one might go about creating a “comparable basis.” Establishing a comparable basis is a useful technique for determining an initial design for a game’s various numerical data (such as what each type of tower costs in Kingdom Rush).

Here is a “tower pricing” spreadsheet that I created to work through the comparable basis I present in the book. It should be noted, that the spreadsheet is my own creation and not necessarily how Kingdom Rush‘s designers went about pricing the game’s towers. Even so, it is a useful example of an important designing technique.

See also: “Monster Hunter.”

Share this:

  • Click to email a link to a friend (Opens in new window) Email
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on X (Opens in new window) X
  • More
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Pocket (Opens in new window) Pocket
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on Tumblr (Opens in new window) Tumblr

Filed Under: Design Advice Tagged With: Prototyping

Leave a Reply Cancel reply

You must be logged in to post a comment.

Get the book


Go to Amazon

Search

Categories

Archives

Tags

2+ Players Abstract Strategy Artificial Intelligence Book Combinatorial Conference Dice DIY Exercise Expansions Game Design Documents Game Studies Game Theory Interactive Fiction Pencil & Paper Print & Play Probability Programming Prototyping Psychology Rulebooks Sandbox Single Player Teaching Tiles Traditional Game Two Player Variant

Copyright © 2025 • Ethan Ham