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ZZT, Town, & Twine

January 6, 2015 by Ethan Leave a Comment

Sweeney’s ZZT

These days, Tim Sweeney and his company Epic Games are best known their Unreal and Gears of War franchises. But in the early 1990s Epic’s flagship game was a quirky ASCII adventure game called ZZT.

Playing ZZT and using its world editor was a formidable experience for Anna Anthropy (who has been known to develop a few quirky games herself). So much so that she even wrote a book about the game. You can read an excerpt of Anthropy’s book here and try out ZZT for yourself on Archive.org using their brower-based MS-DOS emulator.

Anthropy's Town

Anthropy’s Town

ZZT was the inspiration for Anthropy’s browser game, Town (which I reference in Learning Video Game Design on the Tabletop to illustrate a particular kind of game narrative structure).

Town was Antropy’s first foray into using Twine, a visual programming language for the creation of hypertext interactive fictions (what we used to call text adventure games). I used Twine (as well as Inform 7) in a few of my classes and love how easy it is for my non-programming students to use. The version I taught (1.3.5) was a bit cranky and had some twitchy bugs that I had to teach work arounds. But there’s a shiny new 2.0 version out that looks like it has breathed some fresh life into the software. I can’t wait to try it out!

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Filed Under: Game, Resources, Video Game Tagged With: Interactive Fiction, Programming

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