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Fun Mines

Making Games

Custom Dice Matchup

August 16, 2024 by Ethan Leave a Comment

Jump down to the custom die generator

Stone Librande teaches game design in addition to being a professional game designer. He has an exercise in which he has his student create custom six-sided dice.

The rules for the custom dice is each side should be numbered with an integer that is 0 or greater and the sum of the numbers on the six sides should add up to 21 (which is the sum of the sides on a standard six-sided die: 1 + 2 + 3 + 4 + 5 + 6). Then the students pair up and have a matchup between their two six-sided dice, higher roll wins.

Rolling two standard six-sided dice against one another would give both players a 15/36 chance of winning and a 6/36 chance of having a tie:

Custom dice, however, changes the odds. For example, the blue die in the following matchup would win 58% of the time:

As an exercise, create a couple of custom dice (or use the dice generator below) that follow Stone’s rules (the sides are numbered 0 or greater and add up to 21). Roll the dice against one another a few times. Once you have a feel for the dice, try to guess which one has the better chance of winning the matchup. See if you guess correctly by creating a matchup matrix along the lines of the ones shown above.


Custom Dice Generator


Die 1   Die 2
 
 
 
   
 
 

Button Men

August 21, 2015 by Ethan Leave a Comment

Artwork by Lee Moyer

Sanctum Button Men, artwork by Lee Moyer

Learning Video Game Design on the Tabletop comes with a set of Cheapass Game‘s Button Men, courtesy of James Ernest. The book’s Button Men fighters were inspired by Sanctum, an online game I helped create back in the late 1990s.

Button Men is a clever little game and definitely worth trying out. You can find information (rules, game materials, etc.) here… and as a bonus, here are two legacy Cheapass webpages about Buttonmen (here and here).

Hive

August 13, 2015 by Ethan 1 Comment

Hive pieces

Learning Video Game Design on the Tabletop comes with a copy of Hive that readers can cut out (or photocopy) and play. As Hive‘s designer, John Yianni, explains in the book, the game grew out of a desire to create a Chess-like game that is played using only pieces and no game board.

Hive‘s design lends itself to expansion by way of adding new insect types to the game. In fact, the John Yianni has created Mosquito, Ladybug, and Pillbug expansion pieces that can be added to the core set of Beetles, Grasshoppers, Soldier Ants, Spiders, and Queen Bees. In addition to these official add-ons, the BoardGameGeek community have come up with several unofficial add-on insects, as well as rule variations.

If you want to take a gentle step into tabletop game design, a good way to do it is to experiment with creating an expansion to an existing game, such as a new insect type for Hive.

Sprouts (pencil & paper)

January 21, 2015 by Ethan Leave a Comment

Sprouts is a nodal game invented by the mathematicians John Horton Conway and Michael S. Paterson that is referenced in Learning Video Game Design on the Tabletop. What makes the game unusual is that instead of playing within an existing set of nodes and paths, the players create their own.

[Read more…]

Hut (DIY)

January 21, 2015 by Ethan Leave a Comment

Reiner Knizia describes this game in his classic book, Dice Games Properly Explained. The game’s core mechanic is used in Learning Video Game Design on the Tabletop as an example of a “negative feedback loop.” [Read more…]

Yut Nori (print & play)

January 21, 2015 by Ethan Leave a Comment

Yut Nori

Download a print & play version of Yut Nori.

Yut Nori is a Korean game that comes with Learning Video Game Design on the Tabletop. It is an elegant circle & cross game (a class of racing games that take place on circular or cruciform-shaped tracks). The best known cross & circle is the traditional Indian game Pachisi and its modern derivatives (Ludo, Parcheesi, Trouble, Sorry!).

Yut traditionally uses tossed sticks to determine the number of spaces the pieces can move, but this version of the game substitutes coins for the sticks. This does change the game’s dynamics a bit. The outcomes of a fair coin flip are identical in likelihood, whereas tossing a Yut stick results in flat side up approximately 60% of the time.

Download a print & play version of Yut Nori.

Agon (print & play)

November 20, 2014 by Ethan Leave a Comment

agon-board-wpAgon (also known as Queen’s Guard) is a tabletop game that is mentioned in passing in Learning Video Game Design on the Tabletop. The game is notable for being the first known one to use hexagonal game spaces.

[Read more…]

3-to-15 (pencil & paper)

October 23, 2014 by Ethan Leave a Comment

In Rules of Play, Salen & Zimmerman describe Marc LeBlanc’s 3-to-15 game. Its rules are:

  1. 3-to-15Two players alternate turns.
  2. A player’s turn consists of picking a number between 1 and 9.
  3. No number can be picked more than once.
  4. If any three of the numbers picked by a player add up to 15, the player wins the game.

3-to-15 shares the same underlying mechanics as Tic-Tac-Toe (per the image to the right), even though its written rules are entirely different. Try playing a few games of 3-to-15. Is it the same game as Tic-Tac-Toe, or do you think the differing ways the games are presented results in them being truly different games?

The Ultimatum Game

October 19, 2014 by Ethan Leave a Comment

This game was invented in 1970 by economic theorist Werner Güth when he was studying at the University of Münster). In the decades since, it has become a mainstay of game theory scholarship. [Read more…]

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